For educators

A crisis management simulation for the MBA classroom.

Case discussion teaches pattern recognition after the fact. A simulation makes students decide under uncertainty, then live the consequences. Force Majeure brings that to MBA and executive courses, free for instructors to evaluate.

Why experiential

Decisions under uncertainty, not hindsight.

A lecture case asks students to analyze a decision someone else already made. Force Majeure asks them to make it, against time pressure and incomplete information, with AI rivals running the extractive and state-capture playbooks the casebook documents. The lesson lands because students feel the cost of a choice before they read why it failed.


How it teaches

A hidden rubric, graded on reasoning.

Hidden rubric

Felt, not lectured.

A four-part formula scores every decision. Students never see a lecture on it; they feel it, then read the cultural reveal that explains what they missed.

Grade integrity

The score is not the grade.

Assessment runs on the written reflection rather than the in-game score, so the leaderboard cannot be gamed for a grade.

Real cultures

Concepts, not placeholders.

Scenarios are built on documented local concepts from the markets where the research was done.


Adopt it

Free to evaluate, priced like a course material.

Instructors get a free account and a course kit with discussion questions and debrief prompts for every tutorial scenario. Use it as a self-study supplement, a single seminar, or a full elective. Students pay about $19 per course, with unlimited campaigns and course and global leaderboards, and the first pilot semester is free for early adopters.

The method rests on solid ground: experiential learning outperforms lecture by a measurable margin in the peer-reviewed literature, and the scoring is calibrated to a 2021 Harvard Business Review finding on community-embedded firms in crisis.

See the course kit →

A lesson you can run

The 90-minute seminar, planned out.

The seminar format plays one tutorial scenario together and debriefs it against the four-part rubric. The plan below uses the course kit’s discussion questions and debrief prompts, which come with each of the 19 tutorial scenarios.

Learning objectives

Before class

The instructor plays the scenario once on the free instructor account and picks two discussion questions from the kit. In class, the scenario runs on one projected screen, with the students deciding together. Students read the casebook chapter mapped to the scenario, from Crisis: A Global Case Primer.

Suggested timing

MinutesStageWhat happens
Minutes 0 to 10FramingThe instructor introduces the firm and the market, and names the four parts of the formula without saying how they are scored.
Minutes 10 to 50PlayThe class plays the scenario. The instructor takes a vote at each decision and writes down the reasons given.
Minutes 50 to 75DebriefThe class reads the cultural reveal, then works through the kit’s debrief prompts against the rubric.
Minutes 75 to 90Reflection set-upThe instructor sets the reflection prompt and shows the grading rubric.

Sample reflection prompt

Identify the decision where the class traded community standing for a short-term gain. Using the cultural reveal and one case from the casebook, explain what the firm lost and what a manager on the ground should have done. The elective format sets three reflections of 1,500 to 2,000 words each.

Grading the reflection

CriterionA strong answer
Live Authentic ValuesNames the gap between the firm’s stated values and the decision it made.
Support CommunityExplains how local standing changed later outcomes in the game.
Culture as SystemIdentifies the local concept from the reveal and uses it correctly.
Communicate ClearlyAssesses how the firm spoke to its stakeholders and what it should have said.

The in-game score stays out of the grade. Students are graded on the reflection, which blocks speed-running and leaderboard play as grade strategies. The illustrative class report shows what an instructor receives, built from 30 simulated students who each played 2 full games.

Access and pricing sit on the educators page. Instructors evaluate free once their request is approved, and students pay about $19 per course.


Common questions

Teaching with it, briefly.

How does it differ from a traditional case study?

A case study is analyzed after the outcome is known. The simulation makes students decide while the crisis unfolds, with consequences that carry across later quarters, so it tests judgment rather than recall.

Can students game the score?

No. The grade rests on the student's written reflection on the cultural reveal rather than the in-game score, which blocks speed-running and leaderboard optimization.

What does it cost to adopt?

Instructors evaluate free. Students pay about $19 per course, with unlimited campaigns and course and global leaderboards, or about $59 bundled with the case primer, and the first pilot semester is free for early adopters.

See the full FAQ, the educators page for pricing and the course kit, or the glossary of crisis terms.

Next step

Tell us your course and enrollment. We send the kit and pricing for your term.

Request the course kit