What Force Majeure is, who it is for, how it compares to a cyber tabletop, what it costs for organizations and classrooms, and the evidence behind it.
A true-to-life business and crisis simulation. A player runs a multinational firm through real-world crises across about 200 markets over 60 quarters. It is used both for corporate crisis exercises and for MBA and executive teaching, and it is built from decades of field research in conflict and crisis economies.
A crisis simulation puts decision-makers inside an unfolding crisis to test judgment under pressure rather than in hindsight. Force Majeure positions itself as the first to score financial and cultural decisions together, the two skills that decide who survives high-risk and crisis markets.
Yes. The consumer game is free and acts as the demo. The paid products are corporate crisis exercises and per-student classroom licensing.
Geopolitical, supply-chain, reputational, and socio-political crises, generated against real markets and calibrated to real data sources such as V-Dem and ACLED.
Risk, resilience, and board teams that need to test how the organization would hold up in a geopolitical or socio-political crisis, and to show a regulator or board that they have.
It covers geopolitical and socio-political crisis on your real footprint, it is rerunnable and refreshed quarterly, and every run is scored on a published rubric and written into a board-ready report.
Indicative ranges are a pilot at about $12k to $18k, a full bespoke exercise at about $30k to $50k, and an annual readiness program at about $80k to $150k a year. Final pricing follows a short discovery.
A facilitated exercise on your footprint and an after-action report scored against a four-part rubric, suitable for a board or risk committee. See For Organizations for the full picture.
MBA, executive education, and advanced undergraduate courses in strategy, international business, risk, or business ethics.
The course kit supplies discussion questions, debrief prompts, and a classroom exercise for every tutorial scenario, so it slots into a syllabus as a supplement, a single seminar, or a full elective.
Instructors evaluate free. Students pay about $35 per course, or about $59 bundled with the case primer. The first pilot semester is free for early adopters. See For Educators for the formats.
The scoring is calibrated to the authors' 2021 Harvard Business Review study, which found community-embedded firms were about three times more likely to stay profitable and nine times more likely to survive a crisis. The evidence page has the source.
A pre-registered study of the game's own classroom effect is in preparation. We publish what is proven today and name what is still in progress, so we do not claim measured learning gains yet.
Two researchers with decades of fieldwork in conflict and crisis markets, Jason Miklian and John E. Katsos. The evidence page has details.
Request access for a walkthrough, request a corporate brief, or ask for a one-page sample after-action report through the request form.
It is a working prototype. Pricing is indicative for scoping and the effectiveness study is in preparation, both stated plainly.
Tell us whether you are buying for a team or a classroom and we will point you to the right next step.
Get early access to the simulation and a short walkthrough with the team.
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